home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Very Best of Atari Inside
/
The Very Best of Atari Inside 1.iso
/
sharew
/
spiele
/
jum_run
/
quix
/
quix.doc
next >
Wrap
Text File
|
1995-08-15
|
4KB
|
120 lines
QQQQQ UUU UUU IIIII XXXX XXXX
Q Q U U I X X
Q Q U U I X X
Q Q U U I XX
Q Q U U I XX
Q Q Q U U I X X
Q Q U U I X X
QQQQQ Q UUUU IIIII XXXX XXXX
Version 2.0
25 September 1986
Anthony C. Howe
BRIEF
-----
QUIX is based on the arcade game QIX. It was originally
written in UNIX V7 C. A friend of mine, William (Chomp) King,
found it on the Sydney University machine, and managed to acquire
and convert it for BDS C v1.45 under CP/M back in '83/84. I later
ported it to another CP/M machine in '85 (which I still have). It
is from there that I found and ported the source to the Atari ST.
I had the game up and running in a few hours so it is quite
simple to move from machine to machine for those of you might be
interested in trying it on an Amiga or PC.
FILES
-----
QUIX.DOC This file!!
QUIX.TOS The Game
I don't plan on releasing the source yet as I plan on doing
more to the game still like convert it to graphics. For those who
are interested in the source e-mail my directly.
THE GAME
--------
The object of the game is firstly to survive and secondly to
a mass points by filling in the playing area occupied by the QIX
with out being speared by a SPARX, fizzed by the FUSE or hit by
the QIX.
When the game starts, you'll see a large playing area within
which the QIX romes, surrounded by a boarder upon which two
SPARXES, 'X', move in opposite directions. Your person, '@', will
be on the bottom boarder edge. For a list of commands type '?'.
This will tell you the default direction keys and other commands
to exit and redefine the direction keys.
The direction keys allow you to move along the boarder edge,
note that the QIX can not touch you on the boarder but the SPARXs
can. Now to achieve the goal of filling or annexing portions of
the screen you have to move off the boarder into the playing area
and mark out the area you will annex. Take note of you trail you
leave behind and the motion of the QIX. If the QIX crosses that
trail you mark out, there goes a life. The SPARXES can not touch
you till you move back to the edge. At that point in time a new
addition will be made to the edge.
Another hazard to avoid is the FUSE. The FUSE shows up if
you stop moving while off the boarder or if you try to cross, or
double back along your trail. If it gets to you before you get to
the edge then thats a life.
When 75% or more of the screen is filled in, you'll recieve
a bonus for ever additional percentage over 75, a new game screen
and another QIX. With this version, it is now possible to gain
points for capturing a QIX by cutting it off from the others.
Additional men are awarded every 10,000 points.
That about covers all the game elements without actually
demonstrating the game. Anyone who doesn't understand the game,
go a few arcades till you find one that has a QIX machine and
observe how it is played (this might be hard to do since the game
came out in about '82).
BUGS
----
1)Something may happen if the score rolls over. the game
either hangs or stop. Some sort of problem with score reset.
2)Something may happen if you get 10 QIXs on the screen.
The first two bugs where briefly mention by William King
some two or three years ago after he had been beta testing
(playing) all night. He never elaborated on the bugs or fixed
them. He is the only person I know who managed to roll over the
score or get 10 QIXs on the screen. Any additional ones that are
found please let me know and I'll have a go fixing them.
Note that is fairly simple to alter the configuration of the
game. I have plans for a new version where this is possible (ie.
number of men to start, number of QIXES to start, number of
SPARXES, speed adjust).
Anthony C. Howe
achowe@watmsg.waterloo.edu